I also think the programming part is somewhat unrealistic and limited. ![]() I'm not saying it has to be similar to full on design software like Inventor or SolidWorks, but some of the basics would've been nice. All of the placement is also done with arbitrary snap planes, no numerical input is possible. What should be a simple and quick change such as making an existing tube longer or shorter all of a sudden becomes a massive chore having to completely reconstruct the whole robot again. My main problem with this is when you put a tube or angle piece in place is there's no way to change the size of it, you have to delete and place a new one, and anything else that was placed on that tube gets deleted too. When you get to more complex stuff you then have to start using the metal tube and angle pieces to build up some frame work to place sensors and more complex moving parts. The beginning parts of the game are fun when it's as simple as attaching and programming sensors straight onto the main chassis of the robot.
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