– For the start you only need one of any color.Use this start money to prioritize buying the basic classrooms of different schools: The default starting money will be enough for a total of 3 cards. – Two cards to create a new ‘House’ (see more below).īefore you start building anything, use the money to buy some more cards.– A student room card (lowers students’ boredom over time).– A refectory card (lowers students’ hunger over time).– A dormitory card (lowers students’ tiredness over time).The Basic School starting kit (in any level) consists of: The level of the received buff is depending on the number of completed quests. – Each level will have 3 quests (Area goal may be one of it), fullfilling the quests will grant a spellbook buff for the rest of the game. – The Area goals in each level should be met for making as many allies as possible for the boss battle in the 7th level (Campaign modus). – Also it needs to be set up so, that the students graduate with as beneficial futures as possible for the granted boni. So the school needs to be set up from the start to create all 5 kinds of mana. – To be able to build a great school you need mana of all colors and as much money as possible. g) Set up one or more aquariums in much-frequented rooms.e) Diplomacy – the Adventurer Guild or the King may give you money if you ask nicely.d) Have a student graduate with a future that grants an instant ‘money’ reward (Adventurer, Assassin, Master Assassin, Golem Manufacturer).c) Place ingredient creating furniture in the rooms and use the Alchemy kettle to create a philosophers stone card.b) Gaining a sponsor (director’s office, school settings).This barely gives money in Novice difficulty as barely anyone eats or sleeps. a) Students signing up, renting dormitory beds, eating in the refectory (change the amounts in the director’s office, school settings).It can also be won through diplomacy or by using potion cards. – Mana will be regularly produced by your students studying in a classroom or using a magic furniture item in any room to study. – Each time you buy cards either with money or mana, you get a random selection of three cards from the respective card pool. – Each of the different mana colors and the money have a unique cardpool to buy from. – Each class of magic has its own color of mana. The cards can be played to build new rooms in the schoolbuilding, to add furniture to the rooms or to use a potion for an instant effect. In the game you buy cards for either mana or gold. In this game ‘time’ is your most valuable resource. ![]() Pick one you like though extra classrooms, mana or money are always a good idea.Īfter chosing the Area, the first thing you should do is ‘pause the game’ either by hitting the ‘Space bar’ once or by hitting the small pause button in the lower right. ![]() You also need 4 dragons of different color The lake monster quest became a lot easier since the last update.Įach Area also comes with an individual set of options for a starting bonus. ![]() To successfully complete the Lake Monster quest, you can buy 2 additional refectory rooms (student version), negotiate with the villagers to built them for you or set up an aquarium. Make sure they don’t waste study time commuting. c) The Lake (Area quest: None)Īrea special: Yours students have a looong way to the next town. You can also sell alchemic mana for gold to the Menestrel or receive bonus Advertisement (Fame) for your school from him. b) The Castletown (Area quest: None)Īrea Special: The Menestrel will distract your students from learning, until diplomatic conditions are met. If you charge them for using the dormitories or with paid meals etc., they will rather wander off to town and waste precious time there instead of studying, until they are recovered. a) The Forest (Area quest: None)Īrea Special: Your students will not have much money. In Campaign mode you get to chose between three relatively easy areas. The starting area for your school should be selected with care.
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